Tuesday, 21 December 2010

Real Rigging!

These are the models I ended up creating and I have now created their rigs too!

Floo was relatively simple to do - he has a spine rigged down the middle with extra joints for the wiggly bits round the edge, so I can be really detailed with my animating. The hands also can move away from the body as they are not attached to the body via the mesh at all!


The rig for the White blood cell is special because, he has stretchy arms! This was done as a tricky extra by Toby, as I really wanted to be able to animate his arms stretching! There was some confusing coding involved... The rest is simple - the legs and the mouth are both rigged so they can move freely.



This rig is slightly different. I want to make the blood vessel wiggle around, and possibly animate the contracting - which would mean I would need to be able to animate the scale tool. That is why there is a lattice surrounding the red blood cell, and then the lattice is rigged like a spine, with spine clusters down it, enabling me to modify the movement down each bit of the lattice.

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