Tuesday, 21 December 2010

Skinning

Skinning has been a really fiddly process for me. In fact I think it's my least favourite part of creating my characters. You are ever so close to being able to animate, but still so far from actually getting there due to the painstaking process that is skinning. Very.. very.. irritating.

Maya ended up doing something very strange and distorting my model horribly, which I found out eventually was because some joints had decided to give more than 100% influence over a certain part of the mesh.. Which although doesn't actually make sense, was the issue - which I ended up fixing by typing in the influence each joint was allowed to show on which vertices. I assume it is some sort of bug with the new way maya 2011 has set up the skinning part of it's program.


The above is what happened to the poor white blood cell, which I eventually managed to fix.

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