These are screen caps from the UV mapping of my characters. Although it seemed pretty daunting, This is actually quite simple to do although a bit fiddly for Floo and the white blood cell, due to all their wiggly bits. All I had to do was to
show texture border edges, select the edges around eeach wiggly bit with a line down the middle so it could be spread out (like someone was stretching out a skin), and then smooth them out in the UV map editor, so they were all lined up, ready to be textured.
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